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AI Insights · Timothy · April 2021

Top 5 Arcade Racing Apps on iOS in Australia Q1 2021

A look into the performance of the leading Arcade Racing applications on the iOS platform in Australia during the first quarter of 2021, showcasing download and user engagement trends.

Top 5 Arcade Racing Apps on iOS in Australia Q1 2021

As the mobile gaming industry continues to thrive, we've kept a close eye on the Arcade Racing category on iOS in Australia for the first quarter of 2021. With data provided by Sensor Tower, let's dive into the performance of the top five applications in this adrenaline-pumping genre.

CarX Drift Racing 2 by CarX Technologies saw a consistent number of weekly active users, starting at around 6.5K and peaking at 6.5K by the end of the quarter. Downloads fluctuated, beginning at approximately 3K and reaching a high of 3.3K. Revenue trends showed slight variations, with weekly earnings starting at roughly $7K and dipping to $4.7K.

Electronic Arts' Need for Speed No Limits experienced a notable rise in weekly active users from 5K to 6.6K. The game's downloads saw a gradual increase, with numbers starting at 1.9K and climbing to 2.8K. Revenue for the app showed an upward trend, especially towards the end of the quarter, starting at $8.2K and surging to $7.5K.

For FR Legends, weekly active users saw a decline from 4.2K to 3.8K. Downloads started strong at 2.4K but experienced a drop, closing the quarter at 1.5K. Revenue also saw a downward trend, beginning at $5.5K and decreasing to $2.9K.

The performance of Hashiriya Drifter: Car Games by MIDNIGHT GAMES S.R.L. was quite dynamic. Weekly active users started at 8.3K, peaked at 8.6K mid-quarter, but ended slightly lower at 6.3K. Downloads were highest at the beginning of the quarter with 4.9K, dipping to 2.6K, and then rising again to 3.8K. Revenue followed a similar pattern, starting at $4.2K, peaking at $5.2K, and ending at $3.8K.

Lastly, Hutch Games Ltd's Rebel Racing showed the most significant number of weekly active users among the top five, starting at 19.5K and reaching 19.1K by quarter's end. The game's download numbers started at 4.6K and saw a peak of 3.4K. Revenue experienced its highs and lows, with an initial $4K, a spike at $7.3K, and concluding the period at $2.6K.

For more in-depth insights and data, Sensor Tower's comprehensive analytics provide a deeper look into the mobile app landscape.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021